NieR: Automata— Unanimously Divisive

NieR: Automata is going to have a long tail. The release schedule in 2017 was a chain reaction of hit titles exploding on the scene; RE7, Persona 5, Zelda, Mario, Horizon, Cuphead, etc…  Players will be sorting through the rubble of overlooked and passed over titles for some time, and NieR: Automata will be on many a backlog list. It was well received, garnering an 88 on Metacritic. It sold more than 2 million copies worldwide. It is a success by any metric. It was developed by industry powerhouse Platinum Games, published by Square Enix, yet it somehow maintains the quirky cache of an indie title that those ‘in the know’ wink and nod about, across darkened corners of the internet. When a player dares to lament, “I don’t get it,” the Enlightened form a cryptic smile and whisper: “Keep playing, you will.” Yes, NieR: Automata is going have a long tail, and it will prove to be a divisive title, as those who have the patience to discover its beauty argue against those who do not see a reason to keep digging. And neither group will be wrong. Continue reading “NieR: Automata— Unanimously Divisive”

Finish Him

Last week, Mike Ybarra, the Vice President of Gaming at Microsoft, tweeted, “Very few, far less than 50%, actually finish games they play. Why don’t you finish games you buy/get? (Finish = beating last boss, etc.).” It’s not a new question in the community, but it’s one I’ve been asking myself lately. I finished some games in 2017; a few full experiences like RE7 and a 100% completion of NieR: Automata, and shorter games like Night in the Woods and Doki Doki Literature Club, are just some examples. But I have a much longer list of games I sampled in the past year, and promised to come back to. Not to mention a few games that I purchased with every intention of playing but have yet to even boot up. While 2017 left the gaming community with a particularly large embarrassment of riches, the backlog phenomenon is not unique to this year. Continue reading “Finish Him”