5 Ways Super Mario Odyssey is a Souls-Like

Dark Souls, along with its predecessor, Demons’ Souls, has ascended to the lofty height of being genre defining. From Software has produced excellent sequels to Dark Souls, and with Bloodborne, they retooled their own formula into what is sure to be another lasting franchise. There have been decent attempts at imitation like Lords of the Fallen and The Surge. Nioh draws comparisons. The upcoming Code Vein, from Dark Souls’ own publisher Bandai Namco, is banking on its similarities, marketing them. Souls-like, as a genre term, is now as deeply planted in the gaming zeitgeist as Metroidvania or Roguelike.

One defining quality of the Souls-like is a return to difficulty, often compared to the punishing lessons of NES classics like Ninja Gaiden, Mega Man, and the more difficult levels of classic Mario games. So without further ado…


5 Ways Super Mario Odyssey is a Souls-Like:

  1. The Fashion- Every enemy in Dark Souls can end you with one or two hits. That’s just the way it is. Therefore, Souls players tend to care less about the statistics, and more about the fashion. Just Google Fashion Souls, you’ll see what I mean. In Mario Odyssey, literally every enemy can kill you in three hits, and the outfits offer no protection at all, so the player is encouraged to fashion their Mario in any style they desire.
  2. The Death Ring- Every time you die in Mario Odyssey, you lose 10 coins. Every time you die in Dark Souls, you lose all of your souls. But in both games, if you manage return to the spot you perished before dying again, you can recover what you had lost. The penalty might not be much in Mario Odyssey, but I often feel compelled to regain those coins anyway. It’s a Dark Souls thing.
  3. The Bowser Banners- After scaling a challenging platforming section in Mario Odyssey, the player is often rewarded with a Bowser Flag, that can be converted to a Mario flag, and then used as a fast travel point. Just like the liberally sprinkled bonfires in Dark Souls 2 and 3.
  4. That Level and That Boss- Here there be spoilers, but in Mario Odyssey, there is both a level and a boss that are directly lifted from Dark Souls. You’ll just have to trust me that you’ll know it when you see it.
  5. Mind Controlling Headwear- One of the more tragic tales in the original Dark Souls is that of Solaire of Astora. He only wanted to be so grossly incandescent as the sun. While he can, in fact, be saved, most players saw him mesmerized by the Sunlight Maggot, a loathsome parasite that fashioned itself into a crown and drove him insane. Sounds like the Sunlight Maggot might be Cappy’s cousin, or, at the very least, be from the Cap Kingdom?


Obviously, I’ve been having a bit of fun here. But they are all valid points as well. Either way, let me have it the comments. I look forward to your thoughts.


Welcome Home, Mario. We Missed You.

Super Mario Odyssey is only one week old and it already feels timeless. I was 21 years old when the Nintendo 64 launched with Super Mario 64. I spent months poring over every polygon, peering around every corner, plumbing every pipe. And then my gaming life moved on. The thought of Mario 64 never stopped giving me those warm, fuzzy feelings, but I also never thought about it too deeply. I didn’t play the 3DS remake. I never revisited it on an N64. It was a legendary game from my past and that was enough. I didn’t miss it. Or, I didn’t realize I missed it, until last week.

The very moment Odyssey began, a smile crept across my face. Little audio cues, Mario’s ‘voice,’ the ominous drums that accompany Bowser’s Airship, the coins’ iconic ding, they all dialed up the nostalgia. My muscle-memory kicked in as I pushed forward on the stick and saw Mario’s little legs start pumping. I reflexively timed his jumps, Hip, Hup, WA-HOO! Triple Jump: check. My grin grew wider. The first hours with this game were like a time-machine, giving me an admittedly rose-tinted window into a simpler time. It is a perfect follow-up to Mario 64. And, it turns out, I did miss Mario 64. I missed it a lot. Continue reading “Welcome Home, Mario. We Missed You.”